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228 Game Reviews

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Loved level 5, that was so creative and fun! What's the soundtrack? :)

HartfordGames responds:

You can find the link to the soundtrack/creator on the credits & info window below the game.

Nice short game, but I felt it was too easy. Just me?

Fun little game! Love the simple pixel graphics and the simple controls. The base concept is pretty interesting and fits the "Alone, Together" theme perfectly :)

I'd love to see some sort of upgrades, boss battles or other interesting features added on top of this game. It's fun to play the game the first few rounds, but then it gets a bit boring to wait for levels 1-3 to finish again and again because they're so slow and take some time to get through once you've gotten a nice group of spirits to protect you, haha.

Good job :)

Fun concept and nice graphics, but the difficulty can seem a bit unfair at times due to its RNG nature.

I had to check the tutorial on my 3rd try because I couldn't seem to understand how to beat some of the later enemies. That splitting took me by surprise as I accidentally discovered it, but that was a gamechanger as it defined the whole game -- nice work!

Still, the RNG nature of the enemies reminds me of the roguelike genre, which this is probably aiming to be? There are some "undocumented" techniques that you have to self-discover like how it's imperative to split in half and then use the gun to propel yourself to the other trigger when you're on a level that requires two triggers to be activated to knock out the enemies' shields, otherwise you'll definitely lose a health bar or two. Such an essential technique should've been in the tutorial as I almost always lost a life when splitting in half and slowly running towards the other trigger, meaning the aforementioned technique is a must to beat those floors.

Another nitpick I have is the angle of the gun. When you switch sides (left to right, or vice versa), the gun is positioned so that you won't have a full circle effect on your bullet (kinda hard to explain), but that's a bit jarring and makes the shooting a bit harder and more prone to error.

Otherwise, a solid game that I'll probably beat one day, as even the "easy" mode is pretty difficult, haha. I'm sure this will place on top 5 or something :)

HealliesGames responds:

I take all responsibility for not putting the tutorial mandatory. My bad.
Yes the genre is rogue-lite, and I took inspiration from the progenitors of the genre itself.

The random difficulty is the element that characterizes the games, but I can assure you that any combination that come out is absolutely feasible.
Some more difficult, some easier, but beatable.

I thought it would be nice to find out the technique of pressing the buttons yourself, because in the easy difficulty the speed of the enemies allow you to press the buttons without using the "gun technique" (only if done quickly though).

In normal and hard no.
But then again, obviously for me it is simple. I will definitely add it in the tutorial.

Thank you for your time and review Prid-Outing, as well as for encouragement. :)

Great job on your submission, it's very solid! :D

The visuals look undoubtedly stellar and have a nice retro feel to them. I love the pixelated 3D drone, the soundtrack, and the look of the game. Absolutely amazing work!

As for the gameplay, I have to admit that the learning curve is a bit too steep at the beginning, as the game goes pretty quickly from 0 to 100 in difficulty. In one moment there're no supply drones nearby, and in the next you're being bombarded by all types of unknown enemies when you're trying to drop supplies. To be honest, I didn't quite understand how to drop the supplies until my 3rd try at the game (I kept diving into the drop zones, haha).

The controls feel smooth but the drone can be a bit hard to maneuver when there are dozens of enemies around you, each with their unique moveset that you have to learn the hard way. When you die, you have to spend your money or it will perish in the next round, and that is a really weird gameplay choice tbh, as learning the game took quite some time and I couldn't accumulate money as fast at start, so every penny counted.

The upgrades themselves don't provide that much aid in hunting down drones and dropping supplies, because the enemies are still pretty hard to avoid and get around, so the incentive to earn money and upgrade kinda gets lost, or so I personally felt. Adding turrets that help you, dash/boost mechanism to better avoid enemies, getting better control of your drone, etc. are all upgrades I'd love to see in a future update to make the gameplay easier as well :)

I eventually managed to understand the enemies and get hang of the controls and the "meta" of the game -- mostly because I switched from using a laptop touchpad to an actual mouse, haha -- and suddenly I'm good at the game. However, it got boring pretty quickly as I couldn't really feel the effects or aid of the upgrades, so the motivation to continue was sadly gone.

With that said, it's an impressive start at a fun game with an incredible look and feel, and I hope to see some more updates in the future :)

filipp8 responds:

Thank you for enjoying the game.
It was released for a game jam, so it is not complete and sometimes unbalanced.
I plan to update it regularly in the future.
------------
Edit
I added explosions and some other things like ingame hints.
I plan to add more content. Would you like to play it again?

it's like you took a deep dive into my soul and exposed it all for the world to see in this realistically creepy game :( I hate growing up and losing my fantasy and creative mind, and drowning in thoughts is really destructive. Well made!

GabeMalk responds:

Glad you could connect with the game, hope it provided you not only with sadness, but a bit of compassion too.

Nice game, was kind of fun to play, especially considering this is for a game jam :) Level 3 is soo difficult though xD Just when I thought the worst was over after taking out the spider's nest, there was another nest I had go through through a secret tunnel and that got me :( I'm assuming it was the last level since you probably wanted it to be difficult to complete. Good job :)

GoKritz responds:

nope! 10 levels and a boss fight. glad you enjoyed it :)

wish it was longer given the amazing visuals and smooth controls :)

What a plot twist!! This had me both frustrated and immersed with its creative puzzles, long gameplay, creepy story, and eerie atmosphere. Thanks for making me pull my hair out for an hour or so :)

Don't listen to the review below me, she's an obvious troll. I love the idea and the addictiveness of it -- I just HAVE TO keep mining even when I think I'm tired haha :) It's a bit slow, I'll admit, but the purpose is probably to let it mine cookies while being offline and enjoy the game in the course of several days. A thing which could be improved, is the layout and design, which works, but I'd love to see upgraded graphics with a bit more minimalistic flat design approach :)

All in all, great job with this, I'm addicted, and a nice tribute to cookie clicker :)

drmop44 responds:

Great to hear that you are enjoying the game, it is designed to be very addictive (I actually have 3 versions going that I play every day). I'm constantly updating the game and coming up with new ideas and hope to add many new features over the coming weeks / months. The layout / design is targeted at mobile, but I'm looking at ways of adding in extra desktop like features exclusively for none mobile devices (trying to cover both platforms with the same UI is proving difficult and upsetting a number of people).

Zain @Prid-Outing

Age 28, Male

Halden, Norway

Joined on 8/7/06

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